Behind-the-scenes stories and records of the production of "Reversal of Guilt," a Court Card Battle game that took on NHK's "God Game Creator Evolution" challenge!

A Lawyer’s Creative Leap: The Story Behind the Court Card Battle game "Reversal of Guilt" — Finalist in NHK’s Game Contest

I am thrilled to share that my original creation, the Court Card Battle game "Reversal of Guilt", was selected as a finalist in the "Kami-Evo Lab" (Expert Category) of NHK’s Kami-Gei Souzou-shu Evolution (God-Game Creators Evolution). With the exhibition and final tournament in Tokyo now concluded, I’d like to reflect on the journey and the "behind-the-scenes" story of its creation.

The Spark: From Parenting Struggles to Board Game "Rabbit Hole"

The journey began with a personal challenge as a father of two. I often struggled to stay engaged in repetitive play with my children, sometimes finding myself distracted by my smartphone.

To change this, I looked toward board games. One stormy day, I picked up a copy of Catan. We played it for hours, completely lost in the experience. Even though we later realized we’d misinterpreted some rules, the excitement was undeniable. I realized that a truly great game allows adults and children to connect as equals. Soon, our home was filled with titles like Splendor and Barenpark, and I was officially hooked.

From Legal Professional to Game Creator

After two years of hosting game nights, the desire to create my own game began to simmer. However, as a lawyer, my professional life is usually about maintaining the status quo or restoring "minus" situations to "zero"—not necessarily creating from scratch (0 to 1).

Then, I discovered NHK’s "Kami-Evo Lab," a category specifically designed for experts to blend their professional knowledge with gaming. Feeling it was destiny, I applied. My initial concept—refined through brainstorming sessions with ChatGPT—passed the first screening. Interestingly, it was the only analog board game among a sea of digital entries.

Overcoming the "Creative Wall"

The production was a steep learning curve. I found inspiration in the book The Total Thought of a Game Designer by Issei Yonemitsu (creator of Puyo Puyo and The Expression Game). His philosophy—that great ideas are born from persistence and nurturing countless small thoughts—gave me the confidence to keep going.

I refined the mechanics with the help of the owner of the board game cafe "Desert*Spoon" and conducted playtests with members of the "Blooming Camp" community, as well as students from Kwansei Gakuin University and Kobe Kaisei Girls' High School. In just 25 days, over 30 people helped me test and polish the game.

Reaching the Finals: The Core Concept

While I didn't take home the grand prize at the February 11th finals, the experience was invaluable. To enhance the "experience value," I developed 20 specific prosecution scenarios and a tutorial system. The goal was to let players truly feel the weight of a lawyer’s closing argument: "The defendant is innocent."

"Reversal of Guilt" translates the high-stakes reality of criminal trials into an engaging entertainment experience. While it has educational potential, I believe that "games must be fun first." I designed this for everyone—not just legal experts—to taste the thrill of the defense.

 Expanding the Reach: From Career Education to Global Ambitions

The Court Card Battle game "Reversal of Guilt" has already been showcased at various events. It has even been used in career experience programs for children, allowing them to step into the shoes of a lawyer and experience the profession firsthand.

Currently, I am actively working toward the commercial publication of the Japanese version as a physical card game.

Looking ahead, I am also exploring the possibility of an international release. While the specific laws regarding crimes would need to be researched and adapted for each country, the core framework—analyzing a story, evaluating evidence, and arguing for innocence—is a universal experience that I believe players worldwide will enjoy.

We are looking for international partners! If you are interested in bringing this game to your country or collaborating on a localized version, please feel free to contact me. Let’s bring the thrill of the defense to the global stage.

For international publishing or partnership inquiries, please contact me here.


the Court Card Battle game"Reversal of Guilt" Overview & Rules

Discover the Thrill of the Courtroom: A Guide to the Court Card Battle game "Reversal of Guilt"

Created by lawyer Masaaki Matsuda, the Court Card Battle game "Reversal of Guilt" is a completely new, currently-in-development card game that lets you step into the shoes of a defense attorney. The best part is that you don't need any prior legal knowledge; all you need is your imagination, logical thinking, and a spark of inspiration to build your story!

Game Overview Designed for 3 to 5 players ages 10 and up, this fast-paced game takes about 10 minutes per person. In this game, players act as criminal defense attorneys representing a defendant who has been accused of a crime by the prosecutor. Your ultimate goal is simple: declare "The defendant is not guilty!" and flip the courtroom in your favor by constructing a compelling defense narrative.

For example, the game features a tutorial scenario where the famous Japanese folklore hero Momotaro is accused of robbery causing injury for attacking demons and taking their treasure. Each player acts as a defense attorney in their own separate "worldline," tasked with coming up with a unique argument to prove Momotaro's innocence.

How to Play (Rules)

  1. Receive Your Cards: Each player is dealt a hand of 5 evidence cards.
  2. Card Exchange: You can freely exchange any number of cards from your hand up to 2 times.
  3. Build Your Case: Select exactly 3 evidence cards from your hand to build your "not guilty" argument. You are free to invent any story you like, but it must be strictly based on the evidence cards you chose in order to make your argument persuasive.
  4. Present Your Defense: Each player presents their unique defense story to the group. (Depending on the cards, you might use an alibi, frame a different culprit, or present evidence of a peaceful resolution).
  5. Vote and Win: After everyone has presented their arguments, players vote on whose defense was the best, and the player with the most votes earns points. You repeat these trials for the number of players, and the person with the most points at the end wins the game!

Exciting Features The game comes with 20 pre-made scenarios featuring different combinations of characters and crimes. Once you get used to the rules, one player can even take on the role of the Prosecutor, freely mixing defendant and crime cards to create custom, original trials!

Although the game is still under development and has no official release date yet, it promises to deliver a completely fresh courtroom battle experience. Get ready to shout "Not Guilty!".